"... Let's begin with saying that this is probably one of the best games I've heard in a while. As you build your park, you navigate extensively through menus, selecting and manipulating objects to taste. These menus have their own flavor and intricacy that makes them satisfying to navigate. The level of detail and how clean everything sounds is incredible. The mix on Planet Coaster is phenomenal. Everything sits just right, not too loud and not too soft. If you were to crank the volume up, there isn't a single sound that is jarring or in your face; everything is where it should be ..."
Read the full review written by Derek Brown.
Planning and lead level direction
Management (3 programmers, 3 designers)
Overseeing creation and implementation of tech (creatively)
Foley and object recording
External partners additional coordination
Trailer mixes (5.1) and mastering
AudioKinetic | Using Data to Generate Dynamic Crowd Audio (1/3)
AudioKinetic | The Crowd Soundbox System (2/3)
AudioKinetic | Planet Additional Layers (3/3)
Develop | Designing the audio for Planet Coaster.
Frontier | The Sound of Planet Coaster.
PCGames | A sound designer took over an entire theme park.