Arcane Sound Re-Design
& Magic SFX Study
Re-scored a clip from Arcane to experiment with electricity and magic sound design, with bonus Foley snow - VST chain at the end of the video (2022)
Planet Zoo
Real time obstruction and propagation in a user generated and user camera controlled environment (2018/2019)

Jurassic World Evolution Audio Reel
Overview of audio systems and implementation in a user generated and user controlled-camera environment. Project Audio Lead (2018)

Elite Dangerous: Sound in Space
Breakdown of Ships, Weapons, Ui and Ambiences (2015)

Planet Coaster Alpha 2.1 Coaster Sound Design
Runtime Coaster audio, reflection and tunnel reverbs. (2016)

Little Big Planet - Hub (2014)
Audio Design and Trailer Mix with Jay Waters.

The Chronicles of Spellborn
Open world mmorpg showreel featuring monsters, soundeffects, ambiences. (2005/2009)

Develop 2017 - Game Audio Talk
A breakdown of audio in Planet Coaster at the Develop Gamedeveloper Conference in Brighton

Planet Coaster Community Stream
Community Stream : Ride-, coaster- and crowd-audio, obstruction, occlusion, music and design - with Bo Marit and Jon Ashby.

VR World Congress 2016
Matthew Florianz & Yogi Klatt (Frontier Developments) Elite Dangerous Audio

Elite: Dangerous Sound in Space
Audio Breakdown of Ships, Weapons and Ambiences

Control Conference 2015
Elite: Dangerous Sound in Space

Elite: Dangerous - Creating Patterns -
UI Sonic Branding and Reward loops (2015)

Low Cost Accoustic Treatment
Game Audio Toolkit - Approaches, Ideas and Implementation specific to game audio (2020)

The Watchers
When the weather changed, and mist drifted into our village, it turned the street-lights into beacons of brilliance. The streaks and halos captivating and contrasting the darkness beyond.

Ashen Falls
Concept "Art & Sound" Trailer
Teaser trailer for psychological horror game, art by Gilles Ketting (2015)