Level design (2001)


Creation of indoor and outdoor location.

Polish of existing location.

Effects and polish for cutscene's.


Game design (2001)

Creation of encounters and scripted events.


Sound design (2001)

Creation of ambient environmental soundscapes.

Additional music.

Sound effects.


Marketing and PR (2001-2002)

Presentations of the game to various large European distributors and on trade shows.

Community representation.